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引用错误:无效<ref>标签;未填name属性的引用必须填写内容See also: Admin Commands

Server Setup[ | ]

Dedicated Server System Requirements[ | ]

主條目: Dedicated server system requirements


Dedicated Server Setup[ | ]

Dedicated Server Launcher[ | ]

Alternatively, use these Guides(may be outdated).

Server Settings[ | ]

General[ | ]

Title Setting Description Useable
Server Name ServerName The name of your server. Yes (01.19.2018)
Number of players N/A Maximum number of players (slider). ?
Server password ServerPassword The server password can be changed here. Yes (01.19.2018)
Admin password AdminPassword This password gives administration rights. Yes (01.19.2018)
BattlEye Enabled IsBattlEyeEnabled This enables BattlEye cheat protection on the server. Funcom highly recommends this to avoid cheaters from affecting your gameplay. Yes (01.19.2018)
PVP Enabled PVPEnabled When this is flagged, Player vs Player is enabled on the server. (Default True) Yes (01.19.2018)
PvP Blitz Enabled PVPBlitzServer When this is enabled, progression is faster in order to get players into higher-tier PvP quicker. (Default False) Yes (01.19.2018)
Community ServerCommunity Selecting a community from the drop down list will affect how your server is filtered in the server list. Please set up your community responsibly, in order to help players find a server that matches their playstyle.

You can choose from Purist, Relaxed, HardCore, RolePlaying and Experimental.

Yes (01.19.2018)
Server Region serverRegion Selecting a server region will affect how your server is filtered in the list. Please select your region to help players find a server that is close to them. Yes (01.19.2018)
No Ownership NoOwnership Flagging this means that the ownership rules on the server do no exist. This means that all players can loot all chests, use all machines, dismantle all buildings etc. Yes (01.19.2018)
Can damage player owned structures CanDamagePlayerOwnedStructures If this is flagged, players can attack and destroy other player’s structures. Yes (01.19.2018)
Can Damage players bCanBeDamaged[1] If this is flagged, players can be damaged. Yes (01.19.2018)
Enable Sandstorm EnableSandStorm Flagging this allows sandstorms to periodically sweep across the Exiled Lands. Yes (01.19.2018)
Clan Max Size clanMaxSize This sets the maximum allowable size of clans on the server. Once a clan reaches the limit, no new members can join. Yes (01.19.2018)
Maximum Nudity MaxNudity

This setting determines the maximum amount of nudity on the server. This overrides the client preference, so if a server is set to no nudity, even if a player sets their client to full nudity, they will not be able to see nudity on this server. However, if a server allows full nudity, and a player sets their client to partial nudity, the client will correctly show only partial nudity.

  • 0 = none
  • 1 = partial
  • 2 = full
Yes (01.19.2018)


Progression[ | ]

*Examples do not reflect actual values of XP received.
Title Setting Description Examples Useable
Player XP Rate Multiplier PlayerXPRateMultiplier This multiplier affects all types of XP that players receive. You can use this to adjust player progression for all activities.
  • 0.5 = 50 XP
  • 1.0 = 100 XP (*Default)
  • 1.5 = 150 XP
Yes (01.19.2018)
Player XP Time Multiplier PlayerXPTimeMultiplier In Conan Exiles, players receive XP passively over time, simply for surviving. This multiplies the speed at which players receive this XP.
  • 0.5 = 50 XP
  • 1.0 = 100 XP (*Default)
  • 1.5 = 150 XP
Yes (01.19.2018)
Player XP Kill Multiplier PlayerXPKillMultiplier This multiplies the amount of XP that players receive for killing monsters and players in Conan Exiles.
  • 0.5 = 50 XP
  • 1.0 = 100 XP (*Default)
  • 1.5 = 150 XP
Yes (01.19.2018)
Player XP Harvest Multiplier PlayerXPHarvestMultiplier This multiplies the amount of XP that players receive for harvesting in Conan Exiles.
  • 0.5 = 0.5 XP
  • 1.0 = 1 XP (Default)
  • 1.5 = 1.5 XP
Yes (01.19.2018)
Player XP Craft Multiplier PlayerXPCraftMultiplier This multiplies the amount of XP that players receive for crafting in Conan Exiles.
  • 0.5 = 50 XP
  • 1.0 = 100 XP (*Default)
  • 1.5 = 150 XP
Yes (01.19.2018)


Day / Night Cycle[ | ]

*Defaults refer to example values and not the actual default durations.
Title Setting Description Examples Useable
Day Cycle Speed DayCycleSpeedScale This multiplies the entire 24hr day cycle speed. Individual parts of the day can be tweaked in the settings below. Note, this multiplier is applied in addition to any settings changes below.
  • 0.5 = 60 minutes
  • 1.0 = 30 minutes (*Default)
  • 1.5 = 15 minutes
Yes (01.19.2018)
Day Time Speed DayTimeSpeedScale Daytime hours in Conan Exiles are between 7:00 and 16:59 in-game time. Changing this multiplier will multiply the time spent between these hours of the day.
  • 0.5 = 30 minutes
  • 1.0 = 15 minutes (*Default)
  • 1.5 = 7.5 minutes
Yes (01.19.2018)
Night Time Speed NightTimeSpeedScale Nighttime hours in Conan Exiles are between 19:00 and 4:59 in-game time. Changing this multiplier will multiply the time spent between these hours of the night.
  • 0.5 = 20 minutes
  • 1.0 = 10 minutes (*Default)
  • 1.5 = 5 minutes
Yes (01.19.2018)
Dawn/Dusk Time Speed DawnDuskSpeedScale Dawn in Conan Exiles is between 5:00 and 6:59. Dusk is between 17:00 and 18:59. Changing this multiplier will multiply the time spent in the period of both dawn and dusk.
  • 0.5 = 5 minutes
  • 1.0 = 2.5 minutes (*Default)
  • 1.5 = 1.25 minutes
Yes (01.19.2018)
Catch Up Time ClientCatchUpTime[1] In order to create a smooth starting experience for new players, Conan Exiles has the ability to force a client PC to start at a certain time of day, regardless of the server time. If this setting is applied, new characters will start at the specified time, and then play at that time of day until the server “catches up” to them. We recommend not setting this to the darkest hours of the night, unless you are a sadistic person. 12.00 will have the player playing at noon until the server rolls back around to noon the next day. Yes (01.19.2018)
Use Client Catch Up Time UseClientCatchUpTime If set to False, this will disallow the catch up time, causing new players to spawn in at whatever time the server actually exists at. (Default True) Working Yes (01.19.2018)


Survival[ | ]

*Defaults refer to example values and not the actual default rates/values.
Title Setting Description Examples Useable
Player Health Multiplier PlayerHealthMultiplier This directly multiplies the player health amount.
  • 0.5 = 50 HP
  • 1.0 = 100 HP (Default)
  • 1.5 = 150 HP
Player Health Regen Speed Scale PlayerHealthRegenSpeedScale Directly multiplies the player’s passive health regeneration speed.
  • 0.5 = 2.5 HP / second
  • 1.0 = 5.0 HP / second (*Default)
  • 1.5 = 7.5 HP / second
Player Stamina Multiplier PlayerStaminaMultiplier This directly multiplies the player stamina amount.
  • 0.5 = 50 Stamina
  • 1.0 = 100 Stamina (Default)
  • 1.5 = 150 Stamina
Player Sprint Speed Multiplier PlayerSprintSpeedScale[1] This affects how fast a player sprints.
  • 0.5 = 1 m/s
  • 1.0 = 2 m/s (*Default)
  • 1.5 = 3 m/s
Stamina Cost Multiplier PlayerStaminaCostMultiplier This increases or decreases the amount of stamina players use per action.
  • 0.5 = 5 Stamina spent
  • 1.0 = 10 stamina spent (*Default)
  • 1.5 = 15 stamina spent
Stamina Sprint Cost Multiplier PlayerStaminaCostSprintMultiplier[1] This increases or decreases the amount of stamina players use while sprinting.
  • 0.5 = 1 Stamina spent / second
  • 1.0 = 2 stamina spent / second (*Default)
  • 1.5 = 3 stamina spent / second
Player Stamina Regen Speed Scale PlayerStaminaRegenSpeedScale Directly multiplies the player’s passive stamina regeneration speed.
  • 0.5 = 2.5 Stamina / second
  • 1.0 = 5.0 Stamina / second (*Default)
  • 1.5 = 7.5 Stamina / second
Player Active Thirst Multiplier PlayerActiveThirstMultiplier Scales the speed at which a player gains or loses water.
  • 0 = No loss
  • 0.5 = 1.0 Water loss / second
  • 1.0 = 2.0 Water loss / second (*Default)
  • 1.5 = 3.0 Water loss / second
Yes (01.21.2018)
Player Offline Thirst Multiplier PlayerOfflineThirstMultiplier[1] Scales the speed at which a player gains or loses water while offline.
  • 0 = No loss
  • 0.5 = 1.0 Water loss / second
  • 1.0 = 2.0 Water loss / second (*Default)
  • 1.5 = 3.0 Water loss / second
Yes (01.19.2018)
Player Active Hunger Multiplier PlayerActiveHungerMultiplier Scales the speed at which a player gains or loses food.
  • 0 = No loss
  • 0.5 = 1.0 Food loss / second
  • 1.0 = 2.0 Food loss / second (*Default)
  • 1.5 = 3.0 Food loss / second
Yes (01.21.2018)
Player Offline Hunger Multiplier PlayerOfflineHungerMultiplier[1] Scales the speed at which a player gains or loses food while offline.
  • 0 = No loss
  • 0.5 = 1.0 Food loss / second
  • 1.0 = 2.0 Food loss / second (*Default)
  • 1.5 = 3.0 Food loss / second
Yes (01.19.2018)
Logged out characters remain in world LogoutCharactersRemainInTheWorld If flagged/True, player bodies remain in the world in an unconscious state. If unflagged/False, player bodies are gone from the world when offline. (Default True) Working Yes (01.19.2018)
Drop Equipment on Death DropEquipmentOnDeath If True, players who are killed drop their equipped items when they respawn. If False, players who die will respawn with all of their equipment. (Default True) Bugged/broken No (01.19.2018)
Drop Shortcut Bar Items on Death DropShortcutbarOnDeath[1] If True, players who are killed lose the items on their quickbars when they respawn. If False, players who die will respawn with these items. (Default True) Bugged/broken No (01.19.2018)
Drop Backpack on Death DropBackpackOnDeath[1] If True, players who are killed lose the items in their backpack when they respawn. If False, players who die will respawn with the contents of their backpack. (Default True) Bugged/broken No (01.19.2018)
Everybody can loot corpse EverybodyCanLootCorpse If True, anybody can loot the corpse of a dead player. If False, only the player can recover items from their corpse. (Default True) Working Yes (01.19.2018)


Combat[ | ]

*Defaults refer to example values and not the actual default damage/times.
Title Setting Description Examples Useable
Player Damage Multiplier PlayerDamageMultiplier Multiplies the amount of damage that a player does.
  • 0 = No damage dealt
  • 0.5 = 10 Damage dealt
  • 1.0 = 20 Damage dealt (*Default)
  • 1.5 = 30 Damage dealt
Player Damager Taken Multiplier PlayerDamageTakenMultiplier Multiplies the amount of damage that a player receives.
  • 0 = No damage taken
  • 0.5 = 10 Damage taken
  • 1.0 = 20 Damage taken (*Default)
  • 1.5 = 30 Damage taken
Yes (01.21.2018)
Minion Damage Multiplier MinionDamageMultiplier Multiplies the amount of damage that thralls and pets do.
  • 0 = No damage dealt
  • 0.5 = 10 Damage dealt
  • 1.0 = 20 Damage dealt (*Default)
  • 1.5 = 30 Damage dealt
No

(02.01.2018)

Minion Damage Taken Multiplier MinionDamageTakenMultiplier Multiplies the amount of damage that thralls and pets receive.
  • 0 = No damage taken
  • 0.5 = 10 Damage taken
  • 1.0 = 20 Damage taken (*Default)
  • 1.5 = 30 Damage taken
Yes

(02.01.2018)

NPC Damage Multiplier NPCDamageMultiplier Multiplies the amount of damage that NPCs and Monsters do.
  • 0 = No damage dealt
  • 0.5 = 10 Damage dealt
  • 1.0 = 20 Damage dealt (*Default)
  • 1.5 = 30 Damage dealt
Yes (01.21.2018)
NPC Damage Taken Multiplier NPCDamageTakenMultiplier Multiplies the amount of damage that NPCs and Monsters receive.
  • 0 = No damage taken
  • 0.5 = 10 Damage taken
  • 1.0 = 20 Damage taken (*Default)
  • 1.5 = 30 Damage taken
Yes (01.21.2018)
NPC Health Multiplier NPCHealthMultiplier Multiplies the health of all NPCs.
  • 0.5 = 50 HP
  • 1.0 = 100 HP (*Default)
  • 1.5 = 150 HP
NPC Respawn Multiplier NPCRespawnMultiplier[1] Multiplies the speed at which NPCs respawn in the world after dying. Note that currently many NPCs DO NoT respect this value.
  • 0 = Never respawn (Untested)
  • 0.5 = 15 seconds
  • 1.0 = 30 seconds (*Default)
  • 1.5 = 45 seconds
Durability Damage Multiplier DurabilityMultiplier Modifies the amount of durability damage that an item takes when used or damaged. Increasing or decreasing this directly affects how long weapons, tools and armor will last.
  • 0 = Invulnerable weapons/tools
  • 0.5 = 5 durability lost per hit
  • 1.0 = 10 durability lost per hit (*Default)
  • 1.5 = 15 durability lost per hit
Shield Durability Multiplier ShieldDurabilityMultiplier Modifies the amount of durability damage that a shield takes when blocking. Increasing or decreasing this directly affects how shields will last.
  • 0 = Invulnerable shields
  • 0.5 = 5 durability lost per hit
  • 1.0 = 10 durability lost per hit (*Default)
  • 1.5 = 15 durability lost per hit
Thrall Wakeup Time UnconsciousTimeSeconds This determines the length of time that a Thrall will remain unconscious.
  • 0 = Thralls will instantly wake up (untested)
  • 300 = Wake after 5 minutes
  • 600 = Wake after 10 minutes (Default)
  • 900 = Wake after 15 minutes
Thrall Damage While Unconscious ConciousnessDamageMultiplier[1] Multiplies the amount of damage taken by a thrall while unconscious
  • 0 = Invulnerable while unconscious
  • 0.5 = 10 Damage taken
  • 1.0 = 20 Damage taken (*Default)
  • 1.5 = 30 Damage taken
Avatar Lifetime AvatarLifetime This determines the length of time that an Avatar can remain alive in the world.
  • 30 = 30 seconds
  • 60 = 60 seconds (Default)
  • 90 = 90 seconds
Disable Avatars AvatarsDisabled Working, have not personally tested - but played on servers with the option enabled. Yes
Avatar Summon Time AvatarSummonTime[1] The time required to summon an Avatar.
  • 10 = 10 seconds
  • 20 = 20 seconds (Default)
  • 30 = 30 seconds


Harvesting[ | ]

*Defaults refer to example values and not the actual default rates/values.
Title Setting Description Examples Useable
Item Spoil Rate Scale ItemSpoilRateScale Affects the length of time that foods will last before spoiling (smaller values means longer spoiling time).
  • 0 = Never spoil
  • 0.5 = 4 minutes
  • 1.0 = 2 minutes (*Default)
  • 1.5 = 1 minutes
Yes (01.19.2018)
Harvest Amount Multiplier HarvestAmountMultiplier Multiplies the amount of resources gathered when harvesting.
  • 1.0 = 1 Resource (Default)
  • 2.0 = 2 Resources
Yes (01.19.2018)
Resource Respawn Multiplier ResourceRespawnSpeedMultiplier Multiplies the speed at which resources respawn after being harvested.
  • 0.5 = 45 seconds
  • 1.0 = 30 seconds (*Default)
  • 1.5 = 15 seconds
Yes (05.11.2018)
Land Claim Radius Multiplier LandClaimRadiusMultiplier This increases and decreases the radius at which land claim is applied. This affects the respawn of resources and NPCs as well as the ability of other players to claim nearby land.
  • 0.5 = 10 feet
  • 1.0 = 20 feet (*Default)
  • 1.5 = 30 feet
Yes (01.19.2018)


Crafting[ | ]

*Defaults refer to example values and not the actual default rates/values.
Title Setting Description Examples Useable
Crafting Speed Multiplier ItemConvertionMultiplier This multiplies the speed at which items can be crafted. Note that using a Wheel of Pain to convert Thralls is considered crafting.
  • 0 or less = Instant
  • 0.5 = 10 seconds
  • 1.0 = 20 seconds (*Default)
  • 1.5 = 30 seconds
Yes (01.19.2018)
Structure Damage Multiplier StructureDamageMultiplier Multiplies the amount of damage a defensive structure (ex Palisade) can give.
  • 0 = No damage (untested)
  • 0.5 = 10 damage
  • 1.0 = 20 damage (*Default)
  • 1.5 = 30 damage
No (01.20.2018)
Structure Damage Taken Multiplier StructureDamageTakenMultiplier Multiplies the amount of damage a structure takes when attacked (walls/crafting stations extra)
  • 0 = No damage taken (untested)
  • 0.5 = 10 damage taken
  • 1.0 = 20 damage taken (*Default)
  • 1.5 = 30 damage taken
No (01.20.2018)
Structure Health Multiplier StructureHealthMultiplier Multiplies the amount of Health a structure has.
  • 0.5 = 500 HP
  • 1.0 = 1000 HP (*Default)
  • 1.5 = 1500 HP
No (01.20.2018)
Player Encumbrance Multiplier PlayerEncumbranceMultiplier This multiplies the amount of encumbrance that an item adds to the player. (Setting to 0 does not disable)
  • 0.5 = 2.5 weight added
  • 1.0 = 5.0 weight added (*Default)
  • 1.5 = 7.5 weight added
No

(02.01.2018)

Player Encumbrance Penalty Multiplier PlayerEncumbrancePenaltyMultiplier This multiplies the penalties that a player suffers when they are encumbered. (Setting to 0 does not disable)
  • 0.5 = 35 Movement penalty at 99%
  • 1.0 = 70 Movement penalty at 99% (Default)
  • 1.5 = 125 Movement penalty at 99%
No

(02.01.2018)


Chat[ | ]

Title Setting Description Useable
Chat Local Radius ChatLocalRadius Determines how far local chat will broadcast around a player. Yes (01.19.2018)
Global Chat ChatHasGlobal Allows/disallows global chat. Yes (01.19.2018)
Max Message Length ChatMaxMessageLength Sets the max number of characters in a chat message. Yes (01.19.2018)


Purge[ | ]

Title Setting Description Useable
Enable Purge Unchecking will completely disable purge events.
Purge Level PurgeLevel Raising this increases the purge difficulty level. Level zero will turn purge system off.
Purges per day Raising this increases the number of times a purge will be triggered in a real day. The actual number of purges is also dependent on the various settings below.
Restrict Purge Time If flagged, purge’s will be restricted to set times.
Purge Time Restrictions The Purge will only take place during the times specified.
Purge Preparation Time PurgePreparationTime Raising this increases the time in minutes between the purge warning and the start of the purge.
Purge Duration PurgeDuration Raising this increases the number of minutes the purge will last.
Minimum Number of Online Players MinPurgeOnlinePlayers Raising this will make purges only occur when the set number of players are online. If set to zero, there needs to be at least one player online for a purge to start.
Allow Building AllowBuilding If flagged, building is allowed during purges.
Purge Meter Trigger Value Raising this increases the amount of different selected actions clans or players can do until they are eligible to be purged.
Purge Meter Update Frequency Raising this will make purge value increase faster and make it easier to reach the purge trigger value. A faster purge update frequency will make active players and clans accumulate points faster.

Region Access Control[ | ]

Title Setting Description Useable
Region Block List RegionBlockList These settings use an IP lookup to determine the connection country of origin and prevent those regions not flagged for access from connection. Country codes can also be manually added, using the two letter codes from the list here


See also[ | ]

  • Admin Commands
  • Admin Panel

References[ | ]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Unexposed Server Settings: There are many server settings that are not exposed in the Server Setting UI. To view a full list, open the console; Insert or `) and type GetAllServerSettings. CAUTION – These settings remain hidden for a reason. These can have an extremely negative impact on your gameplay experience. Use with caution.
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